Strategy Games That Train Decision-Making
My father taught me chess. A computer beating a Go master taught me Go. Both games taught me how to decide under pressure.
Decision Simulators
My father taught me chess on a wooden board in Mysuru. I won a few local tournaments growing up. Chess taught me to calculate โ to see consequences before they happen. But chess is a complete-information game: every piece is visible. Real decisions are rarely that clean.
Years later, I read about AlphaGo beating Lee Sedol. Teenager me had exactly one reaction: I can beat that computer. So I started learning Go. I could not beat that computer. But Go taught me something chess didn't โ territorial thinking. Seeing the board as zones of influence rather than individual pieces. That's closer to how business decisions work: you're not capturing one square, you're controlling a region.
Four Strategic Archetypes
Minesweeper teaches deductive reasoning โ every click is a logical inference from numbered clues. Dots & Boxes teaches sacrifice โ sometimes giving up a small box forces your opponent to give you a chain of boxes later. Reversi teaches positional thinking โ corners and edges matter more than piece count.
And Go 9ร9 teaches vision. The 9ร9 board is small enough to learn on but deep enough to spend years mastering. I still play it, and I still can't beat the AI at the highest level. That teenage confidence was unfounded. But the strategic thinking it developed was real.