⭐ DAILY CHALLENGE
📖 How to Play Suguru Max
💣 0 mines
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Time
0:00
Best
Size
5×5
Mines
0
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Try this Minesweeper board!

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🎯 Goal

Reveal every cell on the grid that does not contain a mine. Flag the mines, clear the rest, don't blow up. Clear all safe cells and you win.

🖱️ How to Reveal

  • Tap / left-click a cell to reveal it. Your first click is always safe — mines are placed only after you start.
  • An empty cell reveals a number 1–8 showing how many of its 8 neighbouring cells are mines. A cell with 0 nearby mines auto-reveals the whole connected empty area.
  • Hit a mine and the game ends — all mines reveal and the cell you clicked explodes.

🚩 How to Flag

  • Right-click (desktop) or long-press (mobile) a cell to plant a 🚩 flag. Flagged cells can't be accidentally revealed.
  • Toggle the 🚩 Flag Mode button in the toolbar to switch taps into flag-placing taps. Long-press still flags either way.
  • Flagging is optional but useful: it tracks which cells you've already deduced are mines.

🧠 Reading the Numbers

Each number tells you how many mines hide in the 8 cells touching it. A "1" with one hidden neighbour means that neighbour must be a mine. A "3" next to three hidden cells means all three are mines — the rest are safe.

1? 1🚩
The 1 touches exactly one covered cell, so that cell must be a mine — flag it.

💣 Grid Size & Difficulty

Pick any grid size from 5×5 to 11×11, then choose a difficulty from Beginner to Cyborg ☠ — they're independent. The difficulty controls mine density: Beginner spreads few mines, Cyborg packs them tight. Need a wider canvas? Hit Custom to set any rows × cols × mines you like.

Build your own Minesweeper board — pick the dimensions and how many mines hide in it.

10
10
20
⚠️ Too many mines! Max 40% of cells.
10×10 grid with 20 mines — 20% density

Minesweeper — Free Online Minesweeper Game

📖 How to Play Minesweeper

Minesweeper is one of the most enduring logic puzzles ever designed. You're shown a grid of covered cells. Beneath some of them sit mines. Your job is to uncover every cell that isn't a mine, using only the information the grid gives you. Reveal a mine and the game ends. Reveal all the safe cells and you win.

🖱 Revealing Cells

Tap or left-click any covered cell to reveal it. Your first click is always safe — the mines aren't placed until after you start, and they're laid down avoiding your first cell plus its eight neighbours, so you always open into a useful pocket. If you reveal an empty cell with no neighbouring mines, the board cascades open automatically, sweeping outward until it hits cells that touch a mine.

🔢 Reading the Numbers

Every revealed cell that touches one or more mines shows a number from 1 to 8 — that's exactly how many of its eight neighbours are mines. A "1" next to a single covered cell means that one cell is a mine. A "3" with exactly three covered neighbours means all three are mines and the rest are safe. Most of the game is chaining these deductions: every number you reveal constrains the cells around it.

🚩 Flagging Mines

When you've deduced that a cell is definitely a mine, mark it with a flag. Right-click on desktop or long-press on mobile to plant a flag. Flagged cells are protected from accidental clicks. Prefer tapping to flag? Hit the 🚩 Flag Mode toggle in the toolbar — every tap then places or removes a flag instead of revealing. Long-press still flags whichever mode you're in.

💣 Grid Sizes & Difficulty

Two independent dials let you tune the challenge. Pick a grid size from 5×5 up to 11×11, then set a difficulty from Beginner through Cyborg ☠. The difficulty controls mine density: Beginner spreads mines lightly (about 10% of cells), Medium runs at classic-Minesweeper density (~16%), and Cyborg packs them at 30%. Want to go further? Hit ⚙ Custom to dial in any rows, columns, and mine count up to 30×20 — full Expert-style boards and beyond.

🎮 About Minesweeper

Play Minesweeper free online — no download, no sign-up. Minesweeper is a browser-based logic puzzle that runs on any device. Work through 7 difficulty tiers across 7 grid sizes, build a board to your exact spec with Custom mode, take on the seeded daily challenge to grow your streak, and share your fastest clear with the challenge link.

The daily challenge resets every midnight and is the same board for every player worldwide on that date — beat the grid faster than your friends and you'll have the receipt to prove it. Your best time is saved per grid-size × difficulty, so an 8×8 Hard PB lives separately from a 10×10 Scientist PB and you can chase records on each.

From the builder's desk

My best time on a 20-mine board is 15 seconds. I mention it upfront because Minesweeper is a game people believe is about luck, and a 15-second clear isn't luck — it's the same small deduction loop run very, very fast, until the reasoning stops feeling like reasoning at all. Everything in this build exists to make that loop learnable, starting from the very first click of a game.

That first click was my most deliberate design decision: it always opens a zero-cluster. Never a mine, and never a lone number floating in darkness either. A first-click death teaches you nothing — it's the game flipping a coin against you before you've made a single decision, and it's the reason half the world grew up believing Minesweeper is gambling. A lone number is nearly as bad: one clue, no context, guess away. A zero-cluster opening blooms a whole region at once, hands you a real frontier of numbers to reason against, and lets the actual game — the logic — begin immediately. Beginners deserve a first move that starts the puzzle, not one that might end it before it exists.

Now the mistake, and it's the one separating fast players from stuck ones: flagging reflexively and never chording. Players plant a flag on every hunch, the board fills up with maybes, and the counts stop meaning anything at all. Flag discipline is strict: a flag goes down only on a proven mine — the canonical case being a "1" with exactly one unopened neighbour, where that neighbour must be the mine, no argument possible. Once a number's mines are all flagged, that number is satisfied, and here's where the speed lives: chording — clicking a satisfied number to open all its remaining neighbours in one stroke. One click, five cells, frontier advanced. Players who flag guesses corrupt exactly this machinery: chord off a wrong flag and the wrong cell opens, and the wrong cell is sometimes a mine. Over-flagging isn't caution. It's poisoning your own instrument.

So run the loop the fast players run: find the forced flags, flag only those, chord the satisfied numbers, and let each newly opened region generate the next round of forced deductions. When you hit a genuine 50-50 — they exist, and pretending otherwise wastes time — take the guess consciously, at the frontier that unlocks the most board, instead of wandering off to gamble somewhere fresh.

Seven difficulty levels scale the board and the mine density, and the daily at midnight gives everyone the identical field. Fifteen seconds took me years of the same loop getting quieter and quicker. The loop is right there on the page. It's yours now.

🎯 Tips & Strategies

  • Start in the middle. Your first click is always safe, and the centre of the grid is more likely to cascade open a big chunk than a corner — corners only have three neighbours, so they rarely chain.
  • Trust the numbers absolutely. A "1" touching only one covered cell means that cell is the mine, full stop. Flag it and move on. The whole game is built on these tiny certainties.
  • Look for adjacency patterns. When two adjacent numbers share covered neighbours, the difference often tells you where mines must — or must not — be. A "2" and a "1" sharing one covered cell narrow things down fast.
  • Flag aggressively at high density. On Scientist and Cyborg difficulty, flagging is essential. Without flags you'll lose track of which covered cells you've already deduced as mines.
  • Save guesses for last. Forced guesses do happen at high density. When you must guess, pick a cell touching the fewest unknowns — its outcome reveals the most information.
  • Use Custom mode for warm-ups. Building a board with very low mine density (5-8%) is a great way to practice cascade-reading and pattern recognition before tackling Cyborg.

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