This page bundles three classic dice games into a single board — switch between them using the variant tabs above the dice area. Each plays differently, but the controls are consistent: lock dice with a tap, hit Roll or Bank, watch the scorecard update live, and pick the category that nets you the most points.
Roll 5 dice up to 3 times per turn. After each roll you can tap any dice to "lock" them — they won't reroll. After your third roll (or earlier if you're satisfied) you must drop your dice into one of 13 scoring categories, and each category can only be used once across the full game. The board splits into an Upper Section (Ones through Sixes, scoring the sum of matching dice) and a Lower Section (combinations).
The Upper Section has a hidden ace up its sleeve: score 63+ points up top and you collect a +35 bonus. That bonus is the most reliable points swing in the game, so the strongest scorers chase it aggressively in the first half.
Game ends when all 13 categories are filled. Aim for 250+ on Medium, 320+ on Hard, 350+ to feel like a Cyborg.
Born in Buenos Aires and played across South America. The same 5 dice + 3 rolls structure as Yahtzee, but with only 12 categories (faster game) and a beautiful twist: scoring on your first roll doubles the points. Hit a Full House (3+2) on roll one and you bank 70 instead of 35. Hit Generala (5 of a kind) on roll one and the game ends immediately with 100 points — instant win.
Because of first-roll doubles, Generala rewards aggressive opening rolls. New players play it like Yahtzee and lose 30–40% of their score to held-too-early dice.
Also known as Farkle, Zilch, or 5000 across different regions. Roll 6 dice, set aside any scoring combination (a single 1 = 100, a single 5 = 50, three-of-a-kind = face × 100, etc.), then decide: bank the points and end your turn safely, or roll the remaining dice and try for more. The trap is the Farkle: if a roll produces no scoring dice at all, you lose every point you'd accumulated that turn.
When all 6 dice score, that's Hot Dice — you get them all back and roll again with your turn total intact. It's the highest-variance moment in the game. Reach 5,000 (default target, scales with difficulty) to win.
Play Yahtzee ZAP, Generala, and Ten Thousand free online at Cliko Games — no download, no sign-up. Switch between all three games using the variant tabs above. Each game has its own daily challenge, difficulty scaling, and challenge sharing via URL.
All three games work on desktop and mobile browsers. Difficulty ranges from Beginner (forgiving targets) to Cyborg (expert-level scoring thresholds).
Dice games look like pure luck — but the difference between a beginner and a Cyborg-tier player is hundreds of points per game. Below is the strategy book we'd give a friend who wanted to start beating us.
For the player who likes numbers — here's roughly what each Yahtzee category is "worth" on an average turn (after 3 rolls), if approached optimally:
| Category | Avg score | Max |
|---|---|---|
| Ones | 1.9 | 5 |
| Sixes | 11.8 | 30 |
| Three of a Kind | 20 | 30 |
| Four of a Kind | 13 | 30 |
| Full House | 22 | 25 |
| Small Straight | 29 | 30 |
| Large Straight | 32 | 40 |
| YAHTZEE | 22 | 50+ |
| Chance | 22 | 30 |
Notice Chance and Four-of-a-Kind have nearly the same expected value — but Four-of-a-Kind has triple the upside. When you're behind, push for variance; when you're ahead, take Chance and lock in.