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Round
Tap Roll to start your turn
Cliko Games
Round
Tap Roll to start your turn
Cliko Games
0 pts
Target: 5000
Scoring Reference
1️⃣
Single 1Each one
100
5️⃣
Single 5Each five
50
🎲
3 of a KindFace × 100 (1s = 1000)
×100
🎯
4 of a Kind3-of-kind score × 2
×2
5 of a Kind3-of-kind score × 3
×3
🔥
6 of a Kind3-of-kind score × 4
×4
🌈
Straight 1-6All 6 dice
1500
👯
Three Pairs3 pairs in 6 dice
1500
0
TURN POINTS
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Turn Log 0
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CLIKO GAMES
🎲 Yahtzee ZAP
🎰 Generala
🎯 Ten Thousand
★ Daily Challenge
📖 Tips & Tricks
🔗 Challenge a Friend
← Back to Game

📖 How to Play

This page bundles three classic dice games into a single board — switch between them using the variant tabs above the dice area. Each plays differently, but the controls are consistent: lock dice with a tap, hit Roll or Bank, watch the scorecard update live, and pick the category that nets you the most points.

🎲 Yahtzee — the modern classic

Roll 5 dice up to 3 times per turn. After each roll you can tap any dice to "lock" them — they won't reroll. After your third roll (or earlier if you're satisfied) you must drop your dice into one of 13 scoring categories, and each category can only be used once across the full game. The board splits into an Upper Section (Ones through Sixes, scoring the sum of matching dice) and a Lower Section (combinations).

The Upper Section has a hidden ace up its sleeve: score 63+ points up top and you collect a +35 bonus. That bonus is the most reliable points swing in the game, so the strongest scorers chase it aggressively in the first half.

Game ends when all 13 categories are filled. Aim for 250+ on Medium, 320+ on Hard, 350+ to feel like a Cyborg.

🇦🇷 Generala — the Argentine cousin

Born in Buenos Aires and played across South America. The same 5 dice + 3 rolls structure as Yahtzee, but with only 12 categories (faster game) and a beautiful twist: scoring on your first roll doubles the points. Hit a Full House (3+2) on roll one and you bank 70 instead of 35. Hit Generala (5 of a kind) on roll one and the game ends immediately with 100 points — instant win.

Because of first-roll doubles, Generala rewards aggressive opening rolls. New players play it like Yahtzee and lose 30–40% of their score to held-too-early dice.

🔟 Ten Thousand — press your luck

Also known as Farkle, Zilch, or 5000 across different regions. Roll 6 dice, set aside any scoring combination (a single 1 = 100, a single 5 = 50, three-of-a-kind = face × 100, etc.), then decide: bank the points and end your turn safely, or roll the remaining dice and try for more. The trap is the Farkle: if a roll produces no scoring dice at all, you lose every point you'd accumulated that turn.

When all 6 dice score, that's Hot Dice — you get them all back and roll again with your turn total intact. It's the highest-variance moment in the game. Reach 5,000 (default target, scales with difficulty) to win.

🎮 About Dice Games

Play Yahtzee ZAP, Generala, and Ten Thousand free online at Cliko Games — no download, no sign-up. Switch between all three games using the variant tabs above. Each game has its own daily challenge, difficulty scaling, and challenge sharing via URL.

All three games work on desktop and mobile browsers. Difficulty ranges from Beginner (forgiving targets) to Cyborg (expert-level scoring thresholds).

💡 Tips & Strategies

Dice games look like pure luck — but the difference between a beginner and a Cyborg-tier player is hundreds of points per game. Below is the strategy book we'd give a friend who wanted to start beating us.

🎲
Yahtzee — Fill the upper bonus first
The +35 upper-section bonus kicks in at 63 points (an average of three of each face). It's the single highest-EV target in the game. Open with 4s, 5s, 6s — even a marginal score there is worth more than perfect Chance later.
🎯
Yahtzee — Sacrifice Ones, never Yahtzee
When a turn goes bad, drop the zero into Ones (it costs you maybe 3 points) — never into Yahtzee. A Yahtzee on a later turn pays 50 base + 100 bonus per extra. Burning that slot early is the #1 score-killer at the cyborg level.
🇦🇷
Generala — First-roll doubles change everything
A first-roll Generala (5 of a kind) ends the game instantly with 100 pts. If you open with three of a kind, keep them and reroll the other two — even a 1-in-36 shot at Generala beats locking in Three-of-a-Kind for 30 points.
🃎
Generala — Escalera is undervalued
Escalera (a straight, 1-2-3-4-5 or 2-3-4-5-6) scores 25 normal / 50 on first roll. New players ignore it. With four sequential dice after roll one, the odds of completing on roll two are ~37% — that's a coin-flip for 50 points.
🔟
Ten Thousand — Bank between 300 and 500
The Farkle probability with 3 dice left is roughly 28%. With 2 dice left, it jumps to ~44%. The math says: bank anything over 350 on 3+ dice, push to 500 only with 4+ scoring dice still in your hand.
🔥
Ten Thousand — Always take Hot Dice
When all 6 dice score, you get a free reroll with your turn total intact. Refusing Hot Dice is leaving free expected value on the table — even a Farkle on the next roll only costs you what you'd already chosen to bank.

Yahtzee category-by-category EV cheat sheet

For the player who likes numbers — here's roughly what each Yahtzee category is "worth" on an average turn (after 3 rolls), if approached optimally:

CategoryAvg scoreMax
Ones1.95
Sixes11.830
Three of a Kind2030
Four of a Kind1330
Full House2225
Small Straight2930
Large Straight3240
YAHTZEE2250+
Chance2230

Notice Chance and Four-of-a-Kind have nearly the same expected value — but Four-of-a-Kind has triple the upside. When you're behind, push for variance; when you're ahead, take Chance and lock in.

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