Move all 52 cards to the 4 foundation piles, sorted by suit from Ace to King.
Everyone gets the same shuffled deck today. Beat the daily for streak points!
+5 per waste→tableau, +10 per waste→foundation, +15 per tableau→foundation. Speed bonus on completion.
This is the solitaire — the one bundled with every computer for thirty years. Seven columns, partly hidden. You build the four foundations up from Ace to King by suit, stack cards down in alternating colours in the columns, and turn cards from the stock when you're stuck. Moving cards scores you points: a card from the waste to a column is worth a little, to a foundation more, and emptying a column to expose new cards more still, with a speed bonus for finishing fast.
Choose draw-one or draw-three for a gentler or tougher game. Everyone gets the same shuffled deck in the daily deal, so the daily score is a fair contest. Share it with a friend through the challenge link.
The stock has finite passes at higher settings, so every draw you burn without a plan is a real cost. Your best times and win streak are stored locally in your browser — no account, nothing leaves your machine. The daily deal is one fixed shuffle shared worldwide. And when the luck of the face-down columns wears on you, FreeCell deals everything face-up and hands the blame entirely to you.
Klondike is the great deceiver of card games. It's the solitaire everyone knows, the one that shipped on every office computer, the one people call just "solitaire" — and it looks easy. Flip cards, build down in alternating colours, send everything up to the foundations. Then it sticks you. It can stick you in for a long, long time, and the players it sticks hardest are the ones who trusted the friendly reputation and played the whole board on autopilot. I have enormous respect for this game precisely because of that gap between how it looks and how it actually bites, and I built this version to honour both halves of its personality.
Let me share my own play pattern first, for whatever it's worth to you. I always clear the decks in pairs — never one or three. Going odd almost always hangs the puzzle on me; the pacing of the stock and the tableau seems to fall out of step, and the board quietly runs out of moves a few turns later. Pairs keep the rhythm intact. I can't hand you a proof for it — it's a pattern I trust the way you trust a route you've walked a thousand times — but it has decided more of my games than any single clever move ever has.
The mistake I see most, though, has a very clear mechanism: players dig the face-down columns too fast. Every face-down card is buried information, and the instinct is to excavate — flip everything, see everything, right now. So they make any legal move that turns over a card, whether or not the revealed card can go anywhere useful, and three flips later the tableau is a traffic jam of cards with no homes, sitting on top of the very cards that actually needed to move. Digging isn't progress. Placeable cards are progress, and that difference decides games.
So prefer the moves that expose a face-down card you can actually use — a flip that feeds a foundation or extends a live build is worth three flips that just sit there looking flipped. And treat empty columns with respect: only a king can occupy one, so emptying a column when no king is ready just hands you dead space. Don't empty one merely to feel productive. Hold the space until a king — ideally one with a queen already in sight — is ready to move in and start a real dynasty.
Play the daily at midnight; it's the same deal for everyone, which keeps the sticking honest. And when a board finally locks with two cards face-down and forever unreachable, tip your cap to it. The friendly old office game got you again. It gets all of us.
The priority that wins Klondike games is turning over face-down cards. Every hidden card is information you don't have yet, so I always prefer the move that flips a new one over the move that just shuffles known cards around. The faster you expose the board, the sooner you can actually plan instead of react.
Two disciplines beyond that. Don't rush every Ace and 2 straight to the foundation — sometimes a low card is more useful sitting in a column as a landing spot for the cards above it, and sending it up too early strands them. And work the stock deliberately, especially in draw-three: the order matters, so cycle through and note which cards are coming before you commit moves that depend on them. Klondike isn't all luck — most losses are decisions made before the board was fully read.
Klondike gets dismissed as the game you play to waste time, but it's quietly training decisions under partial information — you never see the whole board, so you're always weighing the move that reveals the most against the move that scores now. Here's the life lesson I take from Klondike, and I mean it: you don't need to know everything up front. The cards stay hidden until they're ready to turn, and as they open they show you your options and let you choose. You can't see the whole game at the start — and that's fine. You make the best move with what's revealed, you trust that the next card will come, and you trust the process. That's most of life, dealt one row at a time.
You learn to prioritise information, to delay the satisfying move for the useful one, and to keep your options open as the board unfolds. Draw-three mode sharpens it by making the stock order matter. No download, no sign-up — play in your browser on any device. If you like solitaire, try FreeCell next.