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➕ Mad Add
by Cliko Games
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Mad Add!
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5×5
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📖 How to Play Mad Add
1
You get a grid of numbers. The numbers on the right edge and bottom edge are target sums — one for each row and one for each column.
2
Tap a number to delete it — it gets crossed out and doesn't count anymore.

Tap again to lock it ✓ (you're sure it stays).

Tap again to reset it back to normal.
3
Your goal: delete the right numbers so that what's left in each row and column adds up to the target. When a row or column hits its target exactly, it turns green ✅.
4
If a row or column goes over the target, it turns red ❌. That means you've kept too many numbers — delete more!
5
Every puzzle has exactly one solution. No guessing — pure logic! Tap 💡 for a hint if you're stuck (3 per puzzle).
🔗
Hit 🔗 Challenge at any time during a game to share that exact puzzle with a friend. Beat each other's times!
Quick Example — 3×3
3
7
5
8
4
2
6
8
1
8
9
10
4
2
20
Crossed-out numbers are deleted. Every remaining row and column hits its target ✅
🏆 Top Times
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👤 Your Nickname

Appears on the global leaderboard.

🔗 Share

📖 How to Play Mad Add

Mad Add is a minimalist number puzzle with a deceptively simple premise: you are given a grid of positive and negative integers, and your job is to delete numbers so that every remaining row and column sums to exactly zero. Every deletion is permanent, and deleting the wrong numbers can make a solution impossible — so every click requires deliberate logical thinking.

The game is inspired by the Sumplete concept but takes it further with negative numbers, non-square grids at higher difficulties, and a scoring system that rewards precision. Solving the puzzle while deleting the minimum number of cells earns bonus points; leaving extra numbers on the board (when fewer deletions could also work) counts against your efficiency score.

At Beginner level, Mad Add presents small 5×5 grids with simple integer ranges and obvious solution paths. As difficulty increases through the 7 levels, grid sizes expand, integers grow larger, and the number of valid arrangements multiplying makes brute-force elimination unworkable. Expert players develop pattern recognition for common row-sum configurations, mentally grouping cells into candidate sums before committing to deletions.

Mad Add is one of the best puzzle games for building mental arithmetic speed. The combination of addition, the possibility of negative numbers, and the constraint satisfaction aspect exercises a specific kind of numerical thinking that transfers to everyday mental maths. Many players report measurably faster mental addition after a few weeks of daily play.

The daily challenge uses a seeded grid that is consistent across all players, with a time-based scoring system that rewards both speed and efficiency. Completing the daily three days in a row starts a streak, tracked in your personal stats. Share your solve with the challenge link to send friends the exact same grid — see who finds the most efficient solution.

From Beginner to Cyborg ☠ — seven difficulty levels grow with you. Change difficulty any time using the dropdown at the top of the page.

🎮 About Mad Add

Play Mad Add free online — no download required, no sign-up needed. Mad Add is a browser-based Puzzle game you can play on any device, any time. Challenge yourself with 7 difficulty levels, compete on the daily leaderboard, and share your score to challenge friends directly.

The daily challenge resets every midnight — build your streak and beat your personal best. Every game is fully playable on desktop and mobile without any installs.

💡 Tips & Strategies

🧠
Think Ahead
Start with rows or columns that have only two non-zero numbers — their relationship is forced.
Start Simple
A row with a large positive and a large negative that sum to zero can often be left entirely intact.
🎯
Daily First
Check column sums while solving rows — a bad row decision will create impossible columns.
🔄
Use Restart
Negative numbers are assets — look for cells where a negative exactly cancels a nearby positive.
📈
Track Your Best
On harder grids, work from the corners inward where constraints are densest.

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