⭐ DAILY CHALLENGE

Variant Sudoku — fill every row, column and box with digits 1–9. Eight variants (Classic, Diagonal X, Jigsaw, Windoku, Anti-Knight, Even/Odd, Thermo, Killer), 7 difficulty levels from Beginner to Cyborg,…

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📖 How to Play Variant Sudoku
One digit is the answer; more are notes — press one again to keep it. ⌫ clears the cell.
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Try this Sudoku puzzle!

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🎯 Classic Goal

Fill every cell so each row, each column, and each 3×3 box contains the digits 1–9 exactly once. Every puzzle has one unique solution — no guessing needed.

✖️ Diagonal X-Sudoku

All Classic rules apply, plus both main diagonals (top-left → bottom-right and top-right → bottom-left) must each contain digits 1–9 once. The diagonal cells are shaded gold on the board.

🧩 Jigsaw Sudoku

The standard 3×3 boxes are replaced by nine irregular coloured regions. Rows and columns still need 1–9, but each coloured region takes the place of the box constraint. Same 1–9 rule per region, with non-rectangular shapes.

🪟 Windoku

Windoku plays by every classic Sudoku rule, plus one more: four shaded 3×3 windows are added to the board, and each window must also hold the digits 1–9 exactly once, just like a row, column or box.

The windows sit off-centre and overlap the ordinary 3×3 boxes, so a cell inside a shaded window answers to three different regions at once — its row, its box, and its window. That overlap is where windoku solves fastest: a digit already placed in a window's row or box often eliminates it from the rest of that window in one step, well before the equivalent deduction is available in classic Sudoku.

There is nothing to click on the shading itself — it is there purely to mark which cells belong to a window. Solve it exactly like classic Sudoku, just with four extra regions to track.

♞ Anti-Knight

Anti-Knight adds one more rule on top of Classic Sudoku: no two cells a chess knight's-move apart may hold the same digit. Picture a knight standing on any filled cell — every square it could jump to is off-limits for that same number, in addition to the usual row, column and 3×3 box rules.

Tap or select a cell to see its knight-move squares highlighted with a small violet ring — that's every cell where this cell's digit can no longer go. The rings only show for the cell you have selected; they clear the moment you select something else or nothing at all, so the board never gets buried under all 224 knight relationships at once.

The knight rule removes options fast, especially near the centre of the board, so Anti-Knight puzzles often need fewer starting digits than Classic to have a unique solution.

⚪ Even / Odd

Even/Odd Sudoku plays by every ordinary Sudoku rule — fill each row, column and 3×3 box with the digits 1–9, no repeats — plus one extra clue printed on the board itself.

  • A cell marked with a circle must hold an odd digit (1, 3, 5, 7 or 9).
  • A cell marked with a square must hold an even digit (2, 4, 6 or 8).

An unmarked cell has no parity restriction — any digit that satisfies the row, column and box rules is fine there. The clue is the shape, on purpose, not a colour: it reads the same whether or not you can tell colours apart.

🌡️ Thermo

Thermo Sudoku adds one extra rule on top of classic Sudoku: every row, column and 3×3 box still holds the digits 1–9 exactly once, and now the board also carries one or more thermometers.

Each thermometer has a round bulb at one end and a straight stem running through the rest of its cells. Digits must strictly increase along a thermometer, starting from the bulb: the bulb holds the lowest digit in its chain, and each cell further along the stem must be higher than the one before it. A thermometer never has to start at 1 or end at 9 — only every step along it has to go up.

🧮 Killer

Killer Sudoku keeps every classic rule — each row, column and 3×3 box still takes every digit 1–9 exactly once — and adds one more layer on top: the board is also divided into dashed-outline cages. The small number in a cage's top-left corner is the total every digit inside that cage must add up to, and no digit may repeat within a cage, even though a cage can cross box, row and column boundaries freely.

Killer boards often start with very few given digits — sometimes none at all — because the cage totals carry the information the givens usually would. Start with cages of size 1: a single-cell cage's total is its digit. From there, look for two cages that together cover a whole row, column or box; the difference between their combined total and 45 (or the row/column/box's own total) often forces a digit immediately.

🖱️ Playing

  • Tap a cell to select it, then tap a digit 1–9 from the numpad to fill it. Tap the same digit again to clear.
  • Selected cells light yellow. Cells with the same digit as the selected one are highlighted darker — perfect for spotting potential placements.
  • Given digits (preset) cannot be changed and are shown in bold dark blue.

✏️ Notes & Tools

  • Toggle ✏️ Notes mode to pencil in candidate digits. Useful when narrowing a cell down to 2–3 options.
  • 💡 Hint fills one correct cell — adds 30 seconds to your time.
  • ↶ Undo rolls back one move. ✓ Check flashes any wrong digits in red.

🎯 Difficulty

From Beginner (many givens, easy chains) to Cyborg ☠ (minimum givens, requires advanced techniques like X-Wing, naked triples, hidden pairs). The daily challenge runs at Medium for a fair shot at the streak.

Variant Sudoku — Free Online Sudoku: Classic, Jigsaw, Killer, Thermo & 4 more

📖 How to Play Variant Sudoku

Sudoku is the most loved logic puzzle in the world for a reason: simple rules, infinite depth. The board is a 9×9 grid divided into 81 cells. You're given a handful of digits to start; your job is to fill in the rest so that every row, every column, and every 3×3 box contains the digits 1 through 9 exactly once. Every Sudoku has one and only one valid solution.

✖️ Diagonal X-Sudoku

The Diagonal variant adds two more constraints: the main diagonals (top-left to bottom-right, and top-right to bottom-left) must also each contain 1–9 once. Cells on the diagonals have additional peers and the puzzle solves with fewer givens. The diagonal cells are shaded gold on the board.

🧩 Jigsaw Sudoku

Jigsaw drops the 3×3 boxes entirely and replaces them with nine irregular regions, each in a distinct pastel colour. The row and column rules are unchanged, but the 1–9 constraint now applies to the coloured regions instead of boxes. Jigsaw puzzles look familiar but solve differently — your usual box-scanning techniques need adaptation.

🧠 Solving Techniques

Beginner puzzles often resolve through naked singles — a cell where 8 digits are already accounted for in its peers. Medium puzzles need hidden singles: a digit that can only fit in one cell of a particular row, column, or region. Harder puzzles need pencil-mark techniques: naked pairs/triples, pointing pairs, and at the extreme end X-Wing and swordfish patterns. Toggle ✏️ Notes mode to pencil candidates in any cell.

🎯 How to Play

Tap any cell to select it. The selected cell turns yellow, all its peers (same row, column and region) tint blue, and every cell with the same digit highlights darker blue — perfect for spotting where else a digit can go. Tap a digit on the numpad to fill, tap the same digit again to clear, or hit ⌫ to erase. Given cells (the puzzle's starters) are bolded and can't be edited. Long-press any cell on mobile to clear it.

🎯 Difficulty

Difficulty controls the number of given cells. Difficulty is the technique a board actually requires, measured by the solver — not how many cells are blank. A board with fewer givens is not automatically harder. Beginner boards fall to naked singles alone. Medium needs at least one advanced deduction. Cyborg ☠ demands the full toolkit — X-Wings, XY-Wings and swordfish. Every board is proven to have exactly one solution and to be solvable without ever guessing. Daily challenges run at Medium so everyone can chase the streak.

🎮 About Variant Sudoku

Play Variant Sudoku free in your browser — no download, no sign-up. Eight variants (Classic, Diagonal X, Jigsaw, Windoku, Anti-Knight, Even/Odd, Thermo and Killer), up to seven difficulty tiers each, a seeded daily challenge that's the same for every player worldwide, and shareable challenge links so you can pass your best time to friends and see if they can beat it. Each variant offers the tiers it can genuinely deliver — Killer is a harder puzzle at every setting, so it offers fewer — and the list updates when you change variant.

Sudoku was popularised in Japan by Maki Kaji of Nikoli in the 1980s — though the format traces back to 18th-century Latin Squares and a 1979 Dell Magazine puzzle called "Number Place" by Howard Garns. The Diagonal X variant was added by Nikoli in the early 2000s; Jigsaw (sometimes called Squiggly Sudoku) emerged around the same time. This implementation uses a dig-from-solved generator with a uniqueness check at every step — every puzzle is guaranteed to have exactly one solution.

From the builder's desk

Sudoku is the puzzle that pulled me deeper into this whole world. When I was eleven, a national competition made the news back in India — the winner's time was printed in the paper along with the puzzle itself, and my father handed me the page and a stopwatch. The winning time was 10:54. I finished in 8 minutes 32 seconds, and I never really stopped chasing that feeling. It made me more curious about every grid puzzle I met afterward, and years later it's a large part of why this site exists at all.

So when I built the variant edition, I had strong opinions about what makes a variant fair. Here's the thing I learned tuning it: a variant's whole difficulty lives in its added rule. The base game is the same 9×9 you know. What changes everything is the extra constraint — and the hardest variant to make fair is the one whose added rule most easily forces the board. Our Diagonal mode is exactly that case: requiring both main diagonals to hold 1 through 9 injects so much extra deduction that a normally-clued board collapses into triviality. The answer is to tune the clue density down. Fewer givens keeps real deduction in play. It genuinely helps you solve, because the diagonals hand you inferences classic Sudoku never could — but it also trips players who don't adjust their expectations to a sparser board.

Which brings me to the mistake I see constantly. Players carry plain-Sudoku scanning into a variant and simply ignore the added rule. In Diagonal mode they scan rows, columns, and boxes beautifully — and never once check what the two diagonals force. In Jigsaw mode they keep looking for 3×3 boxes that no longer exist, instead of reading the irregular regions the puzzle actually uses. The variant's extra constraint isn't decoration. It is precisely where the puzzle's intended solving path runs. Skip it and you're solving a harder puzzle than the one in front of you, with fewer tools.

My practical advice: before placing a single digit, spend thirty seconds reading only the variant layer. In Diagonal, look at where the two diagonals cross the given digits — the centre cell sits on both, and it's frequently the most constrained cell on the board. In Jigsaw, trace each region's shape with your eyes until the geography feels familiar; the long snaking regions force digits in ways square boxes never do.

Start with Diagonal if you're coming from classic Sudoku — it adds pressure without changing the map. Save Jigsaw for when you want the map itself to fight back. Both dailies reset at midnight, same puzzle for everyone. My father's stopwatch rule still applies: time yourself, and only race your own number.

🎯 Tips & Strategies

  • Scan rows, columns and regions for naked singles. If a cell is missing only one digit, place it. These are free wins on easier puzzles and unlock cascades on harder ones.
  • Hunt for hidden singles in each region. If a digit can only go in one cell of a row, column, or region, place it there — even if that cell has multiple candidates from its own perspective.
  • Use the same-value highlight. Tap a filled cell to see every other cell containing that digit. Spotting patterns becomes far easier.
  • Pencil notes early. On medium and above, fill notes for every cell up front. Then solve by elimination — far more reliable than scanning from scratch each time.
  • Look for naked pairs. Two cells in the same row/column/region with identical 2-candidate notes mean those two digits must go in those two cells — eliminate them from every other peer.
  • Save Check for when you suspect a mistake. It costs nothing and flashes wrong entries in red for 3 seconds. Don't burn it preemptively — use it when something feels off.
  • Try Diagonal X after mastering Classic. The extra constraints let puzzles work with fewer givens — they look impossible but solve elegantly when you remember the diagonals.

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