Pyramid Solitaire is a classic card game where 28 cards are dealt face-up in a 7-row pyramid. Your goal is to clear every card by matching pairs that sum to 13. A card is "exposed" and playable only when no other cards overlap it from below.
Ace = 1, numbered cards = face value, Jack = 11, Queen = 12, King = 13. Since Kings already equal 13, they are removed on their own with a single tap — no pairing needed.
Tap an exposed pyramid card to select it (it highlights in gold). Then tap a second exposed card that pairs with it to sum to 13. Valid pairs include: A+Q, 2+J, 3+10, 4+9, 5+8, 6+7, and King alone. You can also pair an exposed pyramid card with the top card of the waste pile.
The remaining 24 cards sit face-down in the stock pile. Tap the stock to draw one card face-up to the waste pile. When the stock runs out, you may recycle the waste pile — the number of passes depends on your difficulty level (Beginner gets 3 passes, Cyborg gets just 1).
Each card removed earns +5 points. Clearing the entire pyramid awards a +500 bonus plus a time bonus (faster wins earn more). Use the undo button strategically — each undo is free but limited by difficulty.
Play Pyramid Solitaire free online on Cliko Games — no download required, no sign-up needed. This browser-based card game works on any device and features seven difficulty levels from Beginner to Cyborg, each adjusting your number of stock passes, hint availability, and undo count.
The daily challenge deals the same seeded deck for every player worldwide. Complete it to lock in your daily score and compare with friends via the Challenge link. Every game is fully playable on desktop and mobile without any installs.
Pairs summing to thirteen are the entire vocabulary — Kings clear alone, Queens pair with Aces, Jacks with twos — and the pyramid shape means each clear either opens fresh cards or teaches you why it should have waited. The daily pyramid is one shared deal worldwide. TriPeaks is the faster-moving cousin in the uncovering family.
Pyramid is the solitaire I'd show someone who thinks solitaire is about patience. It isn't, here — it's about geometry. The pyramid shape isn't decoration sitting on top of a pairing game; the shape IS the puzzle. A card only becomes free when both cards beneath it are gone, which means every pair you take to thirteen is really a decision about which parts of the structure you're unlocking and which parts you're leaving sealed shut. Two players can see the same cards and play the same first three pairs, and one of them has opened the board wide while the other has quietly bricked it closed for good. That's the game I fell for, and it's exactly the game I tried to make legible in this build of it.
Because of that, the skill of Pyramid is reading unlocks, not spotting sums. Anyone can find two cards that make thirteen — that part is grade-school arithmetic. The question that matters is: which thirteen? Every card in the structure is a little keystone holding up to two cards locked above it — take it, and you loosen them both at once. So the pairs worth chasing are the ones that free the most of the board in one stroke, and the pairs worth deferring are the ones that free nothing at all.
Here's the mistake that follows directly from ignoring this: players attack the pyramid top-down, chasing the peak because the peak is the goal. But the peak is the last brick of the demolition, not the first one. The widest exposed row and the edges are where the leverage lives — clearing wide opens the second row's worth of cards, which opens the third, and the structure peels downward-up in layers. Go for the summit early and you'll strip the few free cards the board offered you, find nothing underneath them unlocked, and watch the stock run dry against a wall of sealed cards you can no longer reach.
A few habits that will change your win rate immediately. Before pairing anything, look at what each card is holding down — a card pinning two others is worth more dead than a card pinning none at all. Kings are free money: they're thirteen alone, no partner needed, so take them the moment they surface and enjoy the free unlock. And when two different pairs are available at once, break the tie by counting unlocks, never by which pair happens to look prettier on the felt.
The daily pyramid rises at midnight, the same structure for every player everywhere. Read it like a demolition engineer would — bottom edges first, peak last, always asking what each removal sets free. The cards are the arithmetic. The pyramid is the game.